#include "slowtower.h"
#include "commonFunc.h"

GLuint slowtower::tex;
int slowtower::bcost;

slowtower::slowtower()
{
    //please NEVER call this
}

slowtower::slowtower(int nx, int ny, int nang, int nwidth, int nheight)
{
    ang = nang; //Angle
    x = nx; //x coord
    y = ny; //y coord
    width = nwidth; //width
    height = nheight; //height
    target = NULL; //Pointer to target
    range = 200; //Range of towers
    maxfirecd = 1500; //Fire cooldown in units of ticks
    bcost = 1; //base cost modified by difficulty level
    firecd = maxfirecd; //important
}

slowtower::~slowtower()
{

}

GLuint slowtower::gettex()
{
    return tex;
}
